Half-Life 2 - Textures, models, and sounds I used while mapping

Shane Spies 83c0041acb Init vers 1 year ago
materials 83c0041acb Init vers 1 year ago
models 83c0041acb Init vers 1 year ago
readme.md 83c0041acb Init vers 1 year ago

readme.md

Common assets I drew upon for making Half-life 2 maps, most of these I tested in Obsidian Conflict because I had it and a small CICD process I used.