lights_ORIGINAL.rad 2.1 KB

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  1. //lights.rad
  2. //Add any custom "Texture light" Values into the end of this file
  3. //Example -
  4. //custcompscn 255 255 255 1000
  5. //This would make the texture "mycustomcomputerscreen" have a yellow light, and emit 1000 brightness
  6. //Texture light bright values also tend to be less powerful then there point light sisters, so keep this in mind
  7. //when you are complieing your map
  8. +0~WHITE 255 255 255 100
  9. +0~GENERIC65 255 255 255 750
  10. +0~GENERIC85 110 140 235 20000
  11. +0~GENERIC86 255 230 125 10000
  12. +0~GENERIC86B 60 220 170 20000
  13. +0~GENERIC86R 128 0 0 60000
  14. GENERIC87A 100 255 100 1000
  15. GENERIC88A 255 100 100 1000
  16. GENERIC89A 40 40 130 1000
  17. GENERIC90A 200 255 200 1000
  18. GENERIC105 255 100 100 1000
  19. GENERIC106 120 120 100 1000
  20. GENERIC107 180 50 180 1000
  21. GEN_VEND1 50 180 50 1000
  22. EMERGLIGHT 255 200 100 50000
  23. +0~FIFTS_LGHT01 160 170 220 4000
  24. +0~FIFTIES_LGT2 160 170 220 5000
  25. +0~FIFTS_LGHT4 160 170 220 4000
  26. +0~LIGHT1 40 60 150 3000
  27. +0~LIGHT3A 180 180 230 10000
  28. +0~LIGHT4A 200 190 130 11000
  29. +0~LIGHT5A 80 150 200 10000
  30. +0~LIGHT6A 150 5 5 25000
  31. +0~TNNL_LGT1 240 230 100 10000
  32. +0~TNNL_LGT2 190 255 255 12000
  33. +0~TNNL_LGT3 150 150 210 17000
  34. +0~TNNL_LGT4 170 90 40 10000
  35. +0LAB1_W6D 165 230 255 4000
  36. +0LAB1_W6 150 160 210 8800
  37. +0LAB1_W7 245 240 210 4000
  38. SKKYLITE 165 230 255 1000
  39. +0~DRKMTLS1 205 0 0 6000
  40. +0~DRKMTLGT1 200 200 180 6000
  41. +0~DRKMTLS2 150 120 20 30000
  42. +0~DRKMTLS2C 255 200 100 50000
  43. +0DRKMTL_SCRN 60 80 255 10000
  44. ~LAB_CRT9A 225 150 150 100
  45. ~LAB_CRT9B 100 100 255 100
  46. ~LAB_CRT9C 100 200 150 100
  47. ~LIGHT3A 190 20 20 3000
  48. ~LIGHT3B 155 155 235 2000
  49. ~LIGHT3C 220 210 150 2500
  50. ~LIGHT3E 90 190 140 6000
  51. C1A3C_MAP 100 100 255 100
  52. FIFTIES_MON1B 100 100 180 30
  53. +0~LAB_CRT8 50 50 255 100
  54. ELEV2_CIEL 255 200 100 800
  55. YELLOW 255 200 100 2000
  56. RED 255 0 0 1000
  57. C14_LIGHT_BIG00 160 170 220 567
  58. SUBWAY_LIGHTS 160 170 220 8000
  59. grate_light_ury 160 170 220 8888
  60. quaintLight1bar 160 170 220 8888
  61. C14_LIGHT_null 160 170 220 200
  62. comp_lights2 255 200 100 200
  63. light_newblue 123 123 255 2222
  64. C3A2_LIGHT 255 255 128 4567
  65. hera_light1 0 128 255 2000
  66. LITEPANEL1 160 170 220 4000