Copy of lights.rad 2.7 KB

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  1. //lights.rad
  2. //Add any custom "Texture light" Values into the end of this file
  3. //Example -
  4. //custcompscn 255 255 255 1000
  5. //This would make the texture "mycustomcomputerscreen" have a yellow light, and emit 1000 brightness
  6. //Texture light bright values also tend to be less powerful then there point light sisters, so keep this in mind
  7. //when you are complieing your map
  8. fun_nerv 255 255 255 40
  9. fun_meccreditsn 255 255 255 200
  10. fun_credgray 255 255 255 200
  11. gp_credit_grey 255 255 255 200
  12. !howater 255 255 255 200
  13. gp_hospitalsig2 255 255 255 200
  14. pkf_sign8a 255 255 255 100
  15. fap-machine10 255 255 255 200
  16. fap-machine07 255 255 255 100
  17. fap-machine11 255 255 255 200
  18. gp_meck_credits 255 255 255 1000
  19. gp_skyscrwindow 255 255 255 100
  20. gp_teakwon 255 255 255 3000
  21. ~spotblue 164 164 255 1000
  22. ~trn_lt1 255 255 255 1000
  23. freezer_meat 255 255 255 200
  24. exit1 255 255 255 200
  25. ~light4a 255 255 255 5000
  26. sv_hosign2 255 255 255 700
  27. sv_hotel 255 255 255 450
  28. pkf_sign7 255 125 125 300
  29. gp_windowlight 255 255 255 60
  30. gp_711sign 255 255 255 450
  31. gp_whitelight 255 255 255 6000
  32. +0~WHITE 255 255 255 6000
  33. +0~GENERIC65 255 255 255 750
  34. +0~GENERIC85 110 140 235 20000
  35. +0~GENERIC86 255 230 125 10000
  36. +0~GENERIC86B 60 220 170 20000
  37. +0~GENERIC86R 128 0 0 6000
  38. GENERIC87A 100 255 100 1000
  39. GENERIC88A 255 100 100 1000
  40. GENERIC89A 40 40 130 1000
  41. GENERIC90A 200 255 200 1000
  42. GENERIC105 255 100 100 1000
  43. GENERIC106 120 120 100 1000
  44. GENERIC107 180 50 180 1000
  45. GEN_VEND1 50 180 50 1000
  46. EMERGLIGHT 255 200 100 50000
  47. +0~FIFTS_LGHT01 160 170 220 4000
  48. +0~FIFTIES_LGT2 160 170 220 5000
  49. +0~FIFTS_LGHT4 160 170 220 4000
  50. +0~LIGHT1 40 60 150 3000
  51. +0~LIGHT3A 180 180 230 10000
  52. +0~LIGHT4A 200 190 130 11000
  53. +0~LIGHT5A 80 150 200 10000
  54. +0~LIGHT6A 150 5 5 25000
  55. +0~TNNL_LGT1 240 230 100 10000
  56. +0~TNNL_LGT2 190 255 255 12000
  57. +0~TNNL_LGT3 150 150 210 17000
  58. +0~TNNL_LGT4 170 90 40 10000
  59. +0LAB1_W6D 165 230 255 4000
  60. +0LAB1_W6 150 160 210 8800
  61. +0LAB1_W7 245 240 210 4000
  62. SKKYLITE 165 230 255 1000
  63. +0~DRKMTLS1 205 0 0 6000
  64. +0~DRKMTLGT1 200 200 180 6000
  65. +0~DRKMTLS2 150 120 20 30000
  66. +0~DRKMTLS2C 255 200 100 50000
  67. +0DRKMTL_SCRN 60 80 255 10000
  68. ~LAB_CRT9A 225 150 150 100
  69. ~LAB_CRT9B 100 100 255 100
  70. ~LAB_CRT9C 100 200 150 100
  71. ~LIGHT3A 190 20 20 3000
  72. ~LIGHT3B 155 155 235 2000
  73. ~LIGHT3C 220 210 150 2500
  74. ~LIGHT3E 90 190 140 6000
  75. C1A3C_MAP 100 100 255 100
  76. FIFTIES_MON1B 100 100 180 30
  77. +0~LAB_CRT8 50 50 255 100
  78. ELEV2_CIEL 255 200 100 800
  79. YELLOW 255 200 100 2000
  80. RED 255 0 0 1000
  81. C14_LIGHT_BIG00 160 170 220 567
  82. SUBWAY_LIGHTS 160 170 220 8000
  83. grate_light_ury 160 170 220 8888
  84. quaintLight1bar 160 170 220 8888
  85. C14_LIGHT_null 160 170 220 200
  86. comp_lights2 255 200 100 200
  87. light_newblue 123 123 255 2222
  88. C3A2_LIGHT 255 255 128 4567
  89. hera_light1 0 128 255 2000
  90. LITEPANEL1 160 170 220 4000