soundtest.map 4.0 KB

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  1. {
  2. "classname" "worldspawn"
  3. "sounds" "1"
  4. "MaxRange" "4096"
  5. "mapversion" "220"
  6. "wad" "\hammer\megawad2.wad;\steam\steamapps\funjob\half-life\ts\hh3_broken.wad;\steam\steamapps\funjob\half-life\ts\tm_harbor.wad;\steam\steamapps\funjob\half-life\ts\ts_paintball.wad;\steam\steamapps\funjob\half-life\ts\ts_ph.wad"
  7. {
  8. ( -320 -320 320 ) ( -320 256 320 ) ( 320 256 320 ) CONCRETE2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  9. ( -320 256 312 ) ( -320 256 320 ) ( -320 -320 320 ) CONCRETE2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  10. ( 320 -320 312 ) ( 320 -320 320 ) ( 320 256 320 ) CONCRETE2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  11. ( 320 256 312 ) ( 320 256 320 ) ( -320 256 320 ) CONCRETE2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  12. ( -320 -320 312 ) ( -320 -320 320 ) ( 320 -320 320 ) CONCRETE2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  13. ( -320 256 312 ) ( -320 -320 312 ) ( 320 -320 312 ) CONCRETE2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  14. }
  15. {
  16. ( -320 256 -192 ) ( -320 -320 -192 ) ( 320 -320 -192 ) CONCRETE2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  17. ( -320 -320 -184 ) ( -320 -320 -192 ) ( -320 256 -192 ) CONCRETE2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  18. ( 320 256 -184 ) ( 320 256 -192 ) ( 320 -320 -192 ) CONCRETE2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  19. ( -320 256 -184 ) ( -320 256 -192 ) ( 320 256 -192 ) CONCRETE2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  20. ( 320 -320 -184 ) ( 320 -320 -192 ) ( -320 -320 -192 ) CONCRETE2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  21. ( -320 -320 -184 ) ( -320 256 -184 ) ( 320 256 -184 ) CONCRETE2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  22. }
  23. {
  24. ( -320 -320 312 ) ( -320 -320 -184 ) ( -320 256 -184 ) CONCRETE2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  25. ( -320 256 312 ) ( -320 256 -184 ) ( -312 256 -184 ) CONCRETE2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  26. ( -312 -320 -184 ) ( -320 -320 -184 ) ( -320 -320 312 ) CONCRETE2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  27. ( -320 -320 312 ) ( -320 256 312 ) ( -312 256 312 ) CONCRETE2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  28. ( -320 256 -184 ) ( -320 -320 -184 ) ( -312 -320 -184 ) CONCRETE2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  29. ( -312 256 312 ) ( -312 256 -184 ) ( -312 -320 -184 ) CONCRETE2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  30. }
  31. {
  32. ( 320 256 312 ) ( 320 256 -184 ) ( 320 -320 -184 ) CONCRETE2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  33. ( 312 256 -184 ) ( 320 256 -184 ) ( 320 256 312 ) CONCRETE2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  34. ( 320 -320 312 ) ( 320 -320 -184 ) ( 312 -320 -184 ) CONCRETE2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  35. ( 312 256 312 ) ( 320 256 312 ) ( 320 -320 312 ) CONCRETE2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  36. ( 312 -320 -184 ) ( 320 -320 -184 ) ( 320 256 -184 ) CONCRETE2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  37. ( 312 -320 312 ) ( 312 -320 -184 ) ( 312 256 -184 ) CONCRETE2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  38. }
  39. {
  40. ( -312 256 -184 ) ( 312 256 -184 ) ( 312 256 312 ) CONCRETE2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  41. ( -312 248 312 ) ( -312 256 312 ) ( 312 256 312 ) CONCRETE2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  42. ( 312 256 -184 ) ( -312 256 -184 ) ( -312 248 -184 ) CONCRETE2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  43. ( -312 248 -184 ) ( -312 256 -184 ) ( -312 256 312 ) CONCRETE2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  44. ( 312 256 312 ) ( 312 256 -184 ) ( 312 248 -184 ) CONCRETE2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  45. ( 312 248 -184 ) ( -312 248 -184 ) ( -312 248 312 ) CONCRETE2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  46. }
  47. {
  48. ( 312 -320 -184 ) ( -312 -320 -184 ) ( -312 -320 312 ) CONCRETE2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  49. ( 312 -320 312 ) ( -312 -320 312 ) ( -312 -312 312 ) CONCRETE2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  50. ( -312 -312 -184 ) ( -312 -320 -184 ) ( 312 -320 -184 ) CONCRETE2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  51. ( -312 -320 312 ) ( -312 -320 -184 ) ( -312 -312 -184 ) CONCRETE2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  52. ( 312 -312 -184 ) ( 312 -320 -184 ) ( 312 -320 312 ) CONCRETE2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  53. ( -312 -312 -184 ) ( 312 -312 -184 ) ( 312 -312 312 ) CONCRETE2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  54. }
  55. }
  56. {
  57. "classname" "info_player_start"
  58. "angles" "0 0 0"
  59. "origin" "109 63 -64"
  60. }
  61. {
  62. "classname" "ambient_generic"
  63. "health" "10"
  64. "pitch" "100"
  65. "pitchstart" "100"
  66. "message" "shaunsville/Shinback.wav"
  67. "volstart" "10"
  68. "origin" "0 -64 63"
  69. }
  70. {
  71. "classname" "light"
  72. "_light" "255 255 128 200"
  73. "_fade" "1.0"
  74. "origin" "0 -1 -24"
  75. }