shootertest.map 8.8 KB

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  1. {
  2. "classname" "worldspawn"
  3. "sounds" "1"
  4. "MaxRange" "4096"
  5. "mapversion" "220"
  6. "wad" "\hammer\hh3_broken.wad;\hammer\megawad2.wad;\hammer\mesa.wad;\hammer\specialists.wad;\hammer\tm_harbor.wad;\hammer\ts_paintball.wad;\hammer\ts_ph.wad;\hammer\wawa.wad"
  7. {
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  14. }
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  22. }
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  29. ( 352 448 96 ) ( 384 448 96 ) ( 384 -384 96 ) PKF_CONCRETE1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  30. }
  31. {
  32. ( -384 448 -128 ) ( 352 448 -128 ) ( 352 448 96 ) PKF_CONCRETE1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  33. ( 352 448 -128 ) ( -384 448 -128 ) ( -384 416 -128 ) PKF_CONCRETE1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  34. ( -384 416 -128 ) ( -384 448 -128 ) ( -384 448 96 ) PKF_CONCRETE1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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  37. ( -384 416 96 ) ( -384 448 96 ) ( 352 448 96 ) PKF_CONCRETE1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  38. }
  39. {
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  46. }
  47. {
  48. ( -416 -384 416 ) ( -416 -384 96 ) ( -416 448 96 ) SKY [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  49. ( -416 448 416 ) ( -416 448 96 ) ( -384 448 96 ) SKY [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  50. ( -416 -384 96 ) ( -416 -384 416 ) ( -384 -384 416 ) SKY [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  51. ( -384 -384 416 ) ( -416 -384 416 ) ( -416 448 416 ) SKY [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  52. ( -384 448 416 ) ( -384 448 96 ) ( -384 -384 96 ) SKY [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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  54. }
  55. {
  56. ( 384 448 416 ) ( 384 448 96 ) ( 384 -384 96 ) SKY [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  57. ( 384 448 96 ) ( 384 448 416 ) ( 352 448 416 ) SKY [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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  59. ( 352 448 416 ) ( 384 448 416 ) ( 384 -384 416 ) SKY [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  60. ( 352 -384 416 ) ( 352 -384 96 ) ( 352 448 96 ) SKY [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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  62. }
  63. {
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  65. ( -384 416 416 ) ( -384 448 416 ) ( 352 448 416 ) SKY [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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  67. ( 352 448 416 ) ( 352 448 96 ) ( 352 416 96 ) SKY [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  68. ( -384 416 96 ) ( -384 416 416 ) ( 352 416 416 ) SKY [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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  70. }
  71. {
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  74. ( -384 -384 416 ) ( -384 -384 96 ) ( -384 -352 96 ) SKY [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  75. ( 352 -384 96 ) ( 352 -384 416 ) ( 352 -352 416 ) SKY [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  76. ( 352 -352 96 ) ( 352 -352 416 ) ( -384 -352 416 ) SKY [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  77. ( -384 -352 96 ) ( -384 -384 96 ) ( 352 -384 96 ) SKY [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  78. }
  79. {
  80. ( -416 -384 448 ) ( -416 448 448 ) ( 384 448 448 ) SKY [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  81. ( -416 448 416 ) ( -416 448 448 ) ( -416 -384 448 ) SKY [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  82. ( 384 -384 416 ) ( 384 -384 448 ) ( 384 448 448 ) SKY [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
  83. ( 384 448 416 ) ( 384 448 448 ) ( -416 448 448 ) SKY [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  84. ( -416 -384 416 ) ( -416 -384 448 ) ( 384 -384 448 ) SKY [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
  85. ( -416 448 416 ) ( -416 -384 416 ) ( 384 -384 416 ) SKY [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
  86. }
  87. }
  88. {
  89. "classname" "env_funnel"
  90. "targetname" "lolexplusion1"
  91. "angles" "0 0 0"
  92. "origin" "206 200 -95"
  93. }
  94. {
  95. "classname" "env_shooter"
  96. "spawnflags" "1"
  97. "targetname" "lolexplusion2"
  98. "angles" "0 134 0"
  99. "m_iGibs" "5"
  100. "m_flVelocity" "20"
  101. "m_flVariance" "90"
  102. "m_flGibLife" "10"
  103. "rendermode" "5"
  104. "renderamt" "255"
  105. "rendercolor" "255 40 40"
  106. "shootsounds" "-1"
  107. "scale" ".9"
  108. "shootmodel" "sprites/glow01.spr"
  109. "origin" "160 -108 325"
  110. }
  111. {
  112. "classname" "func_button"
  113. "rendercolor" "0 0 0"
  114. "angles" "0 0 0"
  115. "speed" "100"
  116. "wait" "4"
  117. "target" "lolexplusion3"
  118. {
  119. ( 160 256 -96 ) ( 256 256 -96 ) ( 256 160 -96 ) +0BUTTON3 [ 1 0 0 -21.3333 ] [ 0 -1 0 21.3333 ] 0 3 3
  120. ( 160 160 -128 ) ( 256 160 -128 ) ( 256 256 -128 ) +0BUTTON3 [ 1 0 0 -32 ] [ 0 -1 0 0 ] 0 1 1
  121. ( 160 256 -96 ) ( 160 160 -96 ) ( 160 160 -128 ) +0BUTTON3 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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  124. ( 256 160 -128 ) ( 160 160 -128 ) ( 160 160 -96 ) +0BUTTON3 [ 1 0 0 -32 ] [ 0 0 -1 0 ] 0 1 1
  125. }
  126. }
  127. {
  128. "classname" "func_button"
  129. "rendercolor" "0 0 0"
  130. "angles" "0 0 0"
  131. "speed" "100"
  132. "wait" "4"
  133. "target" "lolexplusion"
  134. {
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  136. ( -32 128 -128 ) ( 64 128 -128 ) ( 64 224 -128 ) +0BUTTON1 [ 1 0 0 -32 ] [ 0 -1 0 -32 ] 0 1 1
  137. ( -32 224 -96 ) ( -32 128 -96 ) ( -32 128 -128 ) +0BUTTON1 [ 0 1 0 32 ] [ 0 0 -1 0 ] 0 1 1
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  140. ( 64 128 -128 ) ( -32 128 -128 ) ( -32 128 -96 ) +0BUTTON1 [ 1 0 0 -32 ] [ 0 0 -1 0 ] 0 1 1
  141. }
  142. }
  143. {
  144. "classname" "player_weaponstrip"
  145. "targetname" "owned"
  146. "origin" "-201 64 32"
  147. }
  148. {
  149. "classname" "light_environment"
  150. "_light" "254 204 148 200"
  151. "_fade" "1.0"
  152. "angles" "0 0 0"
  153. "pitch" "370"
  154. "origin" "-143 64 160"
  155. }
  156. {
  157. "classname" "info_player_start"
  158. "angles" "0 0 0"
  159. "origin" "1 288 1"
  160. }
  161. {
  162. "classname" "env_shooter"
  163. "spawnflags" "1"
  164. "targetname" "lolexplusion2"
  165. "angles" "0 58 0"
  166. "m_iGibs" "5"
  167. "m_flVelocity" "50"
  168. "m_flVariance" "90"
  169. "m_flGibLife" "10"
  170. "rendermode" "5"
  171. "renderamt" "255"
  172. "rendercolor" "157 197 99"
  173. "shootsounds" "-1"
  174. "scale" ".9"
  175. "shootmodel" "sprites/glow01.spr"
  176. "origin" "161 -108 399"
  177. }
  178. {
  179. "classname" "env_shooter"
  180. "spawnflags" "1"
  181. "targetname" "lolexplusion2"
  182. "angles" "0 226 0"
  183. "m_iGibs" "5"
  184. "m_flVelocity" "20"
  185. "m_flVariance" "90"
  186. "m_flGibLife" "10"
  187. "rendermode" "5"
  188. "renderamt" "255"
  189. "rendercolor" "202 193 94"
  190. "shootsounds" "-1"
  191. "scale" ".9"
  192. "shootmodel" "sprites/glow01.spr"
  193. "origin" "159 -107 244"
  194. }
  195. {
  196. "classname" "env_shooter"
  197. "spawnflags" "1"
  198. "targetname" "lolexplusion2"
  199. "angles" "0 312 0"
  200. "m_iGibs" "5"
  201. "m_flVelocity" "20"
  202. "m_flVariance" "90"
  203. "m_flGibLife" "10"
  204. "rendermode" "5"
  205. "renderamt" "255"
  206. "rendercolor" "95 103 201"
  207. "shootsounds" "-1"
  208. "scale" ".9"
  209. "shootmodel" "sprites/glow01.spr"
  210. "origin" "159 -109 162"
  211. }
  212. {
  213. "classname" "multi_manager"
  214. "lolexplusion2" "5"
  215. "lolexplusion1" "0"
  216. "targetname" "lolexplusion3"
  217. "origin" "-43 -9 189"
  218. }