Shane Spies 5 years ago
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README.md


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assets/Cerb4_Embed.wad


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assets/CerbV2_itsalati.wad


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assets/Hrp_CerbV4.wad


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assets/Hrp_cerb_B1.wad


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assets/Hrp_cerb_V3 (2).wad


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assets/Hrp_cerb_V3.wad


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assets/cerb (2).wad


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assets/cerb.wad


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build/Batch Compiler.zip


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build/Cerberus.bcp

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+<?xml version="1.0" encoding="utf-8"?>
+<!--Batch Compiler Preset File-->
+<preset>
+  <header specification="Zoners Tools Normal.bcs" batch="Zoners Tools Normal" file="D:\Hammer\Cerb\V2\test\bevel.map" />
+  <stages>
+    <stage name="CSG" checked="True">
+      <option name="No Clip" checked="False" value="" />
+      <option name="No Clip Economy" checked="False" value="" />
+      <option name="No Null Tex" checked="False" value="" />
+      <option name="No Sky Clip" checked="False" value="" />
+      <option name="No WAD Textures" checked="False" value="" />
+      <option name="Entities Only" checked="False" value="" />
+      <option name="WAD Auto Detect" checked="True" value="" />
+      <option name="Additional Parameters" checked="False" value="" />
+      <option name="Brush Union" checked="False" value="95.0" />
+      <option name="Tiny" checked="False" value="0.5" />
+      <option name="WAD Config" checked="False" value="wad.cfg" />
+      <option name="Clip Type" checked="True" value="Simple" />
+      <option name="Hull File" checked="False" value="" />
+      <option name="Null File" checked="False" value="" />
+      <option name="WAD Config Path" checked="False" value="" />
+      <option name="WAD File" checked="False" value="" />
+      <option name="WAD File" checked="True" value="Megawad2.wad" />
+      <option name="WAD File" checked="True" value="XFRP.wad" />
+      <option name="WAD File" checked="True" value="embeded.wad" />
+      <option name="WAD File" checked="False" value="wawa.wad" />
+      <option name="WAD File" checked="True" value="cerb.wad" />
+      <option name="WAD File" checked="False" value="tm_harbor.wad" />
+      <option name="WAD File" checked="False" value="TS_ph.wad" />
+    </stage>
+    <stage name="BSP" checked="True">
+      <option name="Leak Only" checked="False" value="" />
+      <option name="No Optimization " checked="False" value="" />
+      <option name="No Fill" checked="False" value="" />
+      <option name="No T-Junction" checked="False" value="" />
+      <option name="Max Node Size" checked="True" value="8192.0" />
+      <option name="Subdivide" checked="False" value="288" />
+      <option name="Additional Parameters" checked="False" value="" />
+    </stage>
+    <stage name="VIS" checked="True">
+      <option name="Max Distance" checked="False" value="4000" />
+      <option name="Vis Type" checked="False" value="Full" />
+      <option name="Additional Parameters" checked="False" value="" />
+    </stage>
+    <stage name="RAD" checked="True">
+      <option name="Circus" checked="False" value="" />
+      <option name="Custom Shadows" checked="False" value="" />
+      <option name="Color Custom Shadows" checked="False" value="" />
+      <option name="Dump Light Patches" checked="False" value="" />
+      <option name="Extra" checked="False" value="" />
+      <option name="Incremental" checked="False" value="" />
+      <option name="No Diffuse" checked="False" value="" />
+      <option name="No Dyn Bounce" checked="False" value="" />
+      <option name="No Linear Interpolation" checked="False" value="" />
+      <option name="No Opaque Entities" checked="False" value="" />
+      <option name="Additional Parameters" checked="False" value="-sparse " />
+      <option name="No Sky Fix" checked="False" value="" />
+      <option name="No Spot Points" checked="False" value="" />
+      <option name="No Texture Scale" checked="False" value="" />
+      <option name="Bounce" checked="False" value="1" />
+      <option name="Chop" checked="False" value="32" />
+      <option name="Coring" checked="False" value="1.0" />
+      <option name="Direct Light" checked="False" value="25.0" />
+      <option name="Direct Scale" checked="False" value="2.0" />
+      <option name="Fade" checked="False" value="1.0" />
+      <option name="Gamma" checked="False" value="0.5" />
+      <option name="Max Light" checked="False" value="255" />
+      <option name="Scale" checked="False" value="1.1" />
+      <option name="Sky" checked="False" value="0.42" />
+      <option name="Smooth" checked="False" value="50.0" />
+      <option name="Texture Chop" checked="False" value="37" />
+      <option name="Soft Light" checked="False" value="r g b d" />
+      <option name="Fall Off Mode" checked="False" value="Inverse Square" />
+      <option name="VIS Matrix" checked="True" value="Disable" />
+    </stage>
+    <stage name="RAD2">
+      <option name="Ambient Light" checked="False" value="0 0 0" />
+      <option name="Gamma Color" checked="False" value="0 0 0" />
+      <option name="Jitter" checked="False" value="0 0 0" />
+      <option name="Jitter Color" checked="False" value="0 0 0" />
+      <option name="Scale Color" checked="False" value="0 0 0" />
+      <option name="Lights File" checked="False" value="" />
+    </stage>
+    <stage name="RipEnt" checked="False">
+      <option name="Parse" checked="False" value="" />
+      <option name="Operation" checked="True" value="Import" />
+      <option name="Additional Parameters" checked="False" value="" />
+    </stage>
+    <stage name="Shared">
+      <option name="Chart" checked="True" value="" />
+      <option name="Estimate" checked="True" value="" />
+      <option name="No Info" checked="False" value="" />
+      <option name="No Log" checked="False" value="" />
+      <option name="Verbose" checked="False" value="" />
+      <option name="Texture Data" checked="True" value="15000" />
+      <option name="Light Data" checked="True" value="15000" />
+      <option name="Threads" checked="False" value="1" />
+      <option name="Developer" checked="False" value="MegaSpam" />
+      <option name="Priority" checked="False" value="Normal" />
+    </stage>
+    <stage name="Batch" checked="True">
+      <option name="Delete .WIC After Compile" checked="True" value="" />
+      <option name="Delete .LIN After Compile" checked="True" value="" />
+      <option name="Delete .P0 After Compile" checked="True" value="" />
+      <option name="Delete .P1 After Compile" checked="True" value="" />
+      <option name="Delete .P2 After Compile" checked="True" value="" />
+      <option name="Delete .P3 After Compile" checked="True" value="" />
+      <option name="Delete .PRT After Compile" checked="True" value="" />
+      <option name="Delete .ERR After Compile" checked="True" value="" />
+      <option name="Delete .ENT.BAK After Compile" checked="True" value="" />
+      <option name="Copy .BSP After Compile" checked="True" value="" />
+      <option name="Copy .RES After Compile" checked="True" value="" />
+      <option name="Copy .PTS After Compile" checked="True" value="" />
+      <option name="Delete .LOG After Compile" checked="False" value="" />
+      <option name="Delete .PTS After Compile" checked="False" value="" />
+      <option name="Delete .MAP After Compile" checked="False" value="" />
+      <option name="Delete .MAX After Compile" checked="False" value="" />
+      <option name="Delete .RMF After Compile" checked="False" value="" />
+      <option name="Delete .RMX After Compile" checked="False" value="" />
+      <option name="Delete .BSP After Compile" checked="False" value="" />
+      <option name="Delete .RES After Compile" checked="False" value="" />
+      <option name="Delete .ENT After Compile" checked="False" value="" />
+      <option name="Delete .INC After Compile" checked="False" value="" />
+    </stage>
+    <stage name="HL" checked="False">
+      <option name="Run Map" checked="True" value="" />
+      <option name="Enable Console" checked="True" value="" />
+      <option name="To Console" checked="False" value="" />
+      <option name="Developer" checked="False" value="" />
+      <option name="Safe Mode" checked="False" value="" />
+      <option name="Numeric Ping" checked="False" value="" />
+      <option name="Minimum Memory" checked="False" value="" />
+      <option name="No Intro" checked="False" value="" />
+      <option name="No Joystick" checked="False" value="" />
+      <option name="Additional Parameters" checked="False" value="" />
+      <option name="No IP" checked="False" value="" />
+      <option name="No IPX" checked="False" value="" />
+      <option name="MOD" checked="True" value="ts" />
+      <option name="Heap Size" checked="False" value="65536" />
+      <option name="Particles" checked="False" value="65536" />
+      <option name="Render Mode" checked="False" value="Direct 3D" />
+      <option name="Colors" checked="False" value="32bit" />
+      <option name="Startup State" checked="False" value="Fullscreen" />
+    </stage>
+    <stage name="Steam" checked="False">
+      <option name="Developer" checked="False" value="" />
+      <option name="Run Map" checked="True" value="" />
+      <option name="MOD" checked="True" value="ts" />
+      <option name="Particles" checked="False" value="65536" />
+      <option name="Game" checked="True" value="Half-Life" />
+      <option name="Render Mode" checked="False" value="Direct 3D" />
+      <option name="Startup State" checked="True" value="Window" />
+      <option name="Additional Parameters" checked="False" value="" />
+    </stage>
+  </stages>
+</preset>

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build/lights.rad

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+//lights.rad
+//Add any custom "Texture light" Values into the end of this file
+//Example - 
+//custcompscn		255 255 255 1000
+//This would make the texture "mycustomcomputerscreen" have a yellow light, and emit 1000 brightness
+//Texture light bright values also tend to be less powerful then there point light sisters, so keep this in mind
+//when you are complieing your map
+
++0~tnnl_lgt5	255 255 255 1
+gravsh_flr		0 0 255 75
++0~fifts_lght06	255 255 255 100
++0fun_hypjump	255	255	0 32
++0~generic78b	0 202 35 500
+fun_gradred		255 0 0 500
+gravsh_wall		0 0 255 100
++0generic_109	64 64 255 100
+sv_porta		0 0 255 75
+SCROLL_hyperspa	255 255 255 5
+fun_nerv		255 255 255 40
+fun_meccreditsn	255 255 255 200
+fun_meccreditra	255 255 255 200
+fun_credgray	255 255 255 200
+gp_credit_grey	255 255 255 200
+!howater		255 255 255 200
+gp_hospitalsig2	255 255 255 200
+pkf_sign8a		255 255 255 100
+fap-machine10	255 255 255 200
+fap-machine07	255 255 255 100
+fap-machine11	255 255 255 200
+gp_meck_credits   255 255 255 1000
+gp_skyscrwindow	255 255 255 100
+gp_teakwon		255 255 255 3000
+~spotblue		164 164 255 1000
+~trn_lt1		255 255 255 1000
+freezer_meat		255 255 255 200
+exit1			255 255 255 200
+~light4a		255 255 255 5000
+sv_hosign2		255 255 255 700
+sv_hotel		255 255 255 450
+gp_windowlight		255 255 255 60
+gp_711sign		255 255 255 450
+gp_whitelight		255 255 255 6000
++0~WHITE		255 255 255 6000
++0~GENERIC65 		255 255 255 750
++0~GENERIC85		110 140 235 1000 
++0~GENERIC86		255 230 125 1000
++0~GENERIC86B		60 220 170 1000
++0~GENERIC86R		128 0 0 6000
+GENERIC87A		100  255 100 1000
+GENERIC88A		255 100 100 1000
+GENERIC89A		40 40 130 1000
+GENERIC90A		200 255 200 1000
+GENERIC105		255 100 100 1000
+GENERIC106		120 120 100 1000
+GENERIC107		180 50 180 1000
+GEN_VEND1		50 180 50 1000
+EMERGLIGHT		255 200 100 50000
++0~FIFTS_LGHT01 	160 170 220 4000
++0~FIFTIES_LGT2 	160 170 220 5000
++0~FIFTS_LGHT4		160 170 220 4000
++0~LIGHT1		40 60 150 3000
++0~LIGHT3A		180 180 230 10000
++0~LIGHT4A		200 190 130 11000
++0~LIGHT5A		80 150 200 10000
++0~LIGHT6A		150 5 5 25000
++0~TNNL_LGT1		240 230 100 1000
++0~TNNL_LGT2		190 255 255 12000
++0~TNNL_LGT3		150 150 210 17000
++0~TNNL_LGT4		170 90 40 10000
++0LAB1_W6D		165 230 255 4000
++0LAB1_W6		150 160 210 8800
++0LAB1_W7		245 240 210 4000
+SKKYLITE		165 230 255 1000
++0~DRKMTLS1		205 0 0 6000
++0~DRKMTLGT1		200 200 180 6000
++0~DRKMTLS2		150 120 20 30000
++0~DRKMTLS2C		255 200 100 50000
++0DRKMTL_SCRN		60 80 255 10000
+~LAB_CRT9A		225 150 150 100
+~LAB_CRT9B		100 100 255 100
+~LAB_CRT9C		100 200 150 100
+~LIGHT3A		190 20 20 3000
+~LIGHT3B		155 155 235 2000
+~LIGHT3C		220 210 150 2500
+~LIGHT3E		90 190 140 6000
+C1A3C_MAP		100 100 255 100
+FIFTIES_MON1B		100 100 180 30
++0~LAB_CRT8		50 50 255 100
+ELEV2_CIEL		255 200 100 800
+YELLOW			255 200 100 2000
+RED			255 0 0 1000
+C14_LIGHT_BIG00		160 170 220 567
+SUBWAY_LIGHTS		160 170 220 8000
+grate_light_ury		160 170 220 8888
+quaintLight1bar		160 170 220 8888
+C14_LIGHT_null		160 170 220 200
+comp_lights2		255 200 100 200
+light_newblue		123 123 255 2222
+C3A2_LIGHT		255 255 128 4567
+hera_light1		0 128 255 2000
+LITEPANEL1		160 170 220 4000

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build/vluzacn-23.zip


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source/Cerberus_V2.map


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source/Cerberus_V3.map


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source/Cerberus_V4.map


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source/Worlds/Desert.rmf


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source/hrp_cerb_b1.map


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source/hrp_cerba11.map